August 10, 2011

Card of the Day Review - Flareon (Undaunted 26)


Hey everyone! LuxrayMogul here for another Card of the Day Review! Continuing on my Eeveelution Reviews, today we're going to discuss the Flame Pokémon, Flareon. Let's look at its stats. Flareon is a Fire-type Stage 1 Pokémon that evolves from the Evolution Pokémon, Eevee. It shares the same HP as its evolutionary relative, Vaporeon (Undaunted 41), which is decent for a Stage 1. It has a times two weakness to water, which is average for a Fire-Type, and a pretty average retreat cost of one Colourless energy; not as much as Vaporeon, and not as less as Jolteon (Undaunted 28) either. So, pretty decent so far.

Flareon's energy requirements parallel that of Jolteon and Vaporeon's (the ones from Undaunted). All three of them have two attacks; with the first one requiring one colourless and the second one requiring two of its type energy, and one colourless. I just had to point that out...

For one colourless energy, Flame Tail does 30 damage, which is decent. It isn't as hard-hitting as I'd like it to be, but for one colourless energy it's an average attack.

For FFC you can use Flamethrower, which does 90 damage. That's great, and discarding one energy is also not too bad of an attack, considering that most Fire-types these days require the discarding of energy. (I personally would discard the energy that's used to pay for the colourless, so you don't have to focus on getting fire energy next turn.) Just make sure you have some Energy Returner (Unleashed 74), Fisherman (HGSS 92), or Burned Tower (Undaunted 71) in your deck to make sure you can get those energy you discard back. Typhlosion Prime (HGSS 110) is also helpful in rescuing fire energy from your discard pile.

The artwork is amazing and Flareon is one of my favourite Eeveelutions which add to me liking this card even more, haha. As you can see, like all of the First-Generation Eeveelutions in Undaunted, a Fire Stone is seen in the artwork, which is the method used to evolve Eevee into Flareon. Many other evolutionary items can be seen on other artworks in the HGSS series. See if you can find them all!

I'm giving this card a 4/5 because of its consistent attacks and its easiness to get out into battle. The ratings drop because of the weakness, but ratings are still high because of its ability to work with many cards to get the energy it needs. I think it's a great addition to any fire deck that's needing an extra punch.

August 9, 2011

Card of the Day Review - Gengar Prime (Triumphant 94)


Hi everyone, it's Grass Explorer here again! Today, we are looking at Gengar, another psychic Pokémon. Once again, let's begin with the artwork, which is once again, incredibly stunning and beautiful! It really reveals Gengar's strength. The shine in its eye really accentuate its psychic "aura" and exhibits its cunning abilities to win battles!

We will start with its HP which is at 130. Gengar's 130HP is definitely a healthy amount and helps it carry on during battle! Looking at its weakness, Gengar is weak to dark type Pokémon, but this is somewhat compensated by its resistence to normal type Pokémon.

Furthermore, let's look at its Poké-Body, Catastrophe, which puts knocked out Pokémon in the Lost Zone and all cards attacked to that Pokémon are discarded. This is definitely useful since it doesn't allow the opponent to use any trainer cards to re-use that Pokémon; it also forces the opponent to discard all the cards attached to the Pokémon which prevents the opponent from using trainer cards to transfer energy cards.

Gengar's first attack allows it to put the opponent's Pokémon (ones that are in his/her hand) in the Lost Zone. This is a great attack because it completely eliminates the Pokémon with no chance of the opponent from "reviving" the Pokémon. And it only requires one energy card.

Next, Gengar's second attack is Cursed Drop which puts 4 damages counter on your opponent's Pokémon in any way you like. This attack speaks for itself and is incredibly useful! And again, it only requires two energy cards.
Most importantly, this card works in its optimal level with the "Lost World" stadium card from "Call of Legends" which allows once during your turn, if your opponent has 6 or more Pokémon in the Lost Zone, you may choose to win the game.

Overall, I give Gengar a 4/5!

August 8, 2011

Card of the Day Review - Muk (Undaunted 31)


Sup guys! Volcachu here and I will be featuring Muk from the Undaunted set as my Card of the Day. Muk is a sludge Pokémon who loves inflicting special conditions on others.

Muk is a Stage 1 Pokémon with 100 HP which is above average. It has a decent survivability so you can stall your opponent with this Pokémon. Muk Psychic-Type that has a double weakness to fellow Psychic-Types. You have to watch out for those Mew Primes and Gengar Primes. Muk has no resistance so that is kind of a bummer. It has a retreat cost of three so you shouldn't be expecting him in your bench anytime soon when he is your active.

Muk has two attacks where one gives a special condition and the other inflicts damage. Its first attack is called Sludge Drag which only costs one Psychic Energy. This attack allows you to switch your opponent's active Pokémon with a Benched Pokémon. The new Pokémon is then poisoned and confused. You can use this attack strategically by pulling out the weak Pokémon for an easy kill. The first attack can be used as part of a combo with the second attack which is called Pester. Pester hits for 50 damage and if the defending Pokémon has a special condition, it deals an extra 30 damage. This attack costs one Psychic Energy and two Colourless Energies. All you need is a Double Colourless Energy on top of the Psychic Energy you use for Sludge Drag to use Pester. Muk's attacks can be a deadly combo if used correctly. Your opponent will definitely regret setting up Benched Pokémon when Muk is out.

Muk has a huge potential in this game but I do not see him in a lot of gameplay. I give Muk a 3.5/5 for its great attacks but bad retreat cost. Muk may also take some time to set up so that my be bothersome if you don't draw the correct energies. I believe that Muk should be played more and it is a good card to have in Psychic and Grass decks.

August 7, 2011

Card of the Day Review - Jolteon (Undaunted 28)


Hey everyone! LuxrayMogul here again for another Card of the Day Review! Today I continue my Eeveelution review, this time with the Lightning Pokémon, Jolteon. (The 28th card from Undaunted). Let's have a look at its stats. Jolteon is a Stage 1 Lightning-Type Pokémon that evolves from the Evolution Pokémon, Eevee. It has a quite-the-normal-HP of 80 for a Stage 1, although obviously it isn't as high as I'd like. It has a times two weakness to Fighting-types (which is common to Lightning-Types), which means that a simple attack from a Donphan Prime or any Fighting-type that deals 40 damage makes Jolteon go bye-bye. It has a -20 resistance to Metal types, which is awesome, and a zero retreat cost, which, once again, is awesome.

Its first attack, Agility, requires a Colourless energy and does a decent 20. (For one energy... that's decent). As well, if you get heads on the coin flip, all effects of attacks including damage is prevented, which is also awesome - all for one energy. That's decent.

For LLC, you can use Mach Bolt which does a decent damage of 70. Now this is actually not bad; but compared to Raichu (HGSS 10) which does 100 damage for just LL. But the downside to that card is that you have to discard all the energy. Jolteon doesn't require you to do that which adds to its consistency.

The artwork is amazing. Like its evolutionary relatives Vaporeon and Flareon, (from Undaunted) you will also notice a Lightning Stone in Jolteon's picture; the method that is used to evolve Eevee into Jolteon. Like I said before, if you search through these cards you can find quite a few that have stones in the background of those who evolve by stones or items in general.

Overall I'd give this card a 4/5 for its consistency and free retreat cost. However, its times two weakness to Fightning makes it loose some marks as well as its HP. But overall, Jolteon is a great card.

August 6, 2011

Card of the Day Review - Crobat Prime (Unleashed 84)



Hello everyone! It's GrassExplorer here again with Crobat! We're doing another psychic Pokémon today. First of all, its artwork is fantastic! It really shows the darkness and strength that characterizes Crobat!

Looking at its HP, Crobat has a whopping 130 HP! This is a good amount of HP and can definitely be a crucial element in battle.

Next, it's first attack is severe poison, which does 4 damage per turn insead of 1! This attack is definitely deadly as it definitely does a large amount of damage in a short amount of time. The great thing about this attack is that it only requires one psychic energy card!

Its next attack is Skill Dive which does 30 damage to one of your opponent's Pokémon without applying weakness or resistence to Benched Pokémon. This attack only requires one energy card again which makes it fantastic!

Crobat is weak to electric, but it also has resistence to fighting type. And finally, its retreat cost is 0! This is definitely useful!

Overall, I give Crobat 3/5.

August 5, 2011

Card of the Day Review - Emboar (Black & White 20)


Hey guys, it is Volcachu for another card review. Today, I will be discussing about one of the hottest card out there and it is this Emboar card. It is from the latest set of Black and White and it has seen actions in many of the top decks.

Emboar is a Stage 2 Fire-Type Pokémon. It has 150 HP, which is a lot for any Pokémon. It has a double weakness to Water-Types and it has no resistance at all. It has a large retreat cost of 4 energies, so if he is your active Pokémon, don't bring him back unless you have the Trainer Card Switch.

Emboar has only 1 single attack and it is not the greatest. It is called Heat Crash and it deals out 80 damage. The bad thing of this attack is the amount of energies needed. You will need to attach 2 Fire Energies and 2 Colourless Energies. I would rather keep Emboar on the bench and use his ability.

Emboar is used a lot because of his Ability and not his attacks. Emboar's Ability is Inferno Fandango. This Ability is used to set up many combos. It allows the owner to attach as many Fire Energies as he/she wants. This can be used as a combo with cards like Reshiram's Blue Flare, Magnezone's Lost Burn, and Rayquaza and Deoxys Legend's Ozone Climax. This can be deadly and it will allow you to use hard hitting attacks that require lots and lots of energies.

This card may not be effective as your active Pokémon, but it is very good on your bench. I give Emboar a solid 4/5! Anyone would hate to see this card anytime soon on your opponent's bench.

August 4, 2011

Card of the Day Review - Vaporeon (Undaunted 41)


Hello everyone! LuxrayMogul here for your daily Card Review on PikaCirculator! Today we discuss Vaporeon, card number 41 from HS-Undaunted.

The basics - Vaporeon is a Stage 1 Water-Type Pokémon which evolves from the Evolution Pokémon, Eevee. It has 90 HP, which is average for Stage 1s (actually, Water-Types are known for their high HP). It has a double weakness to Lightning-types, which is average for most water Pokémon. It has no resistance and a double colourless retreat, which is more than I want to pay, but I guess it's considered average.

Vaporeon is a pretty simple card with simple attacks. Its first attack, Spiral Drain, needs one colourless energy and does 20 damage. As well, you get to remove two damage counters from Vaporeon. It's a great game starter because of the healing, but because most Pokémon nowadays do a lot of damage, this attack pretty much useless with the likes of Zekrom, Reshiram, and Blastoise. You should rely on the second attack.

Water-types are known for their damage dealing moves. But for WWC, Dual Splash is only average. It snipes pretty well, by doing 30 damage to any Pokémon on your opponent's side. (Instant kill for any Benched Baby Pokémon!) I guess this is an OK attack considering it's just a Stage 1 Pokémon. It would be great if it did more damage though.

The artwork is amazing. If you look closely, you can see a Water Stone in the picture, which is the method that evolves Eevee into Vaporeon. (Likewise, you can see a Fire Stone on Flareon's art and a Lightning Stone on Jolteon's art, as well as many other stones in other Pokémon cards that evolve with stones).

Overall, I rate this card 4/5 for its average HP and semi-useful sniping attack. It does require a lot more energy that I'd like to pay, and does too little damage (too slow). But overall, it's a useful addition to any water-type deck.

August 3, 2011

Card of the Day Review - Metagross (Unleashed 4)


Hi everyone! It's GrassExplorer here again with Metagross! We have a psychic Pokémon today, which is out of the usual for me since I focus on Grass Pokémon, but I also like to run psychic Pokémon. First of all, the artwork is fantastic on Metagross showing off its power and strength. Having a shiny Metagross card would definitely be fantastic!

First and foremost, it's Poké-Body, Psychic Float, which makes the active Pokémon's retreat cost 0, is incredibly useful not just for Metagross, but for other Pokemon. Considering that Metagross' retreat cost takes up 4 energy cards, this Poké-Body is definitely useful!

Looking at its first attack, Pulse Blast, which does 60 damage, this attack is great for the reason that although it requires 2 energy cards, they can be any energy cards and not necessarily psychic. Moreover, this is a great attack to use when you don't have enough energy cards since the two energy cards pack quite the punch in this attack.

Next, the second attack is Double Leg Hammer which does 40 damage to two of the opponent's benched Pokémon. The great thing about this attack is that you don't have to apply weakness or resistence to the opponent's Pokémon. In addition, it makes Metagross a perfect sniper and it can be used to kill off weak Pokémon in the opponent's bench.

Metagross' weakness is to psychic and I don't think that this poses too much of a problem considering that the other psychic Pokémon may also be weak to psychic.

Lastly, its retreat cost is very high, however, it most likely won't matter taking into account its Poké-Body.

Overall, I give Metagross a 3.5/5.

August 2, 2011

Card of the Day Review - Zoroark (Black & White 71)


Hey everyone! This is Volcachu with another card review. Today, I will be talking about a very versatile card names Zoroark. This card is from the latest expansion of Black and White and it is a great card.

Zoroark is a Dark-Type Pokémon with 100 HP which is average for a Stage 1 Pokémon. It has a double weakness to Fighting-Types so you have to be careful against DonChamp decks. One Earthquake from Donphan Prime will take Zoroark out instantly. This Pokémon also has a resistance to Psychic-Types, which is a big bonus.

Zoroark has two attacks, which is normal for most Pokémon. Its first attack is called Nasty Plot. This attack requires 1 Dark Energy and it allows you to search any card you want. This attack is good because it will give you anything you want, whether it is a bench Pokémon, energy, or trainer card. The bad thing about this attack is that it deals no damage at all. Zoroark's second attack is called Foul Play. This attack is nasty as you can use any attack of the defending Pokémon without having to play the cost for their move. All you need is a Double Colourless Energy as this attack only requires 2 colourless energy. Since you don't need a specific energy, it allows Zoroark to be used in any deck.

I give Zoroark a solid 4/5 because it can be used in any deck and it is very effective. Its attacks can be devastating and it may cause mayhem. The bad thing about this card is the survivability. Since a lot of people are using Donphan Prime these days, these Zoroarks are getting knocked out very easily. Nevertheless, Zoroark is a great card and it should find a place in you deck.

August 1, 2011

Card of the Day Review - Entei and Raikou LEGEND (Unleashed 90 & 91)


Hi everyone! It's LuxrayMogul here again for another card of the day review! This is PikaCirculator's first LEGEND review, and is one of the cards that I've been eyeing for a long time. It's Entei and Raikou LEGEND, card number 90 and 91 from HS-Unleashed.

Entei and Raikou LEGEND is a LEGEND card, which are two cards that can only be played when put together. It is not a Basic Pokémon; but rather, it is classified as its own type of card - LEGEND. In play, it counts as one card, but in the deck, discard pile, or any other places it is treated as two seperate cards. So unfortunately, cards like Poké Ball and Pokémon Communication can only find half of the card. This LEGEND card is also unique in that since it depicts two Legendary Pokémon, your opponent gets two prizes if this is knocked out, sort of similar to Pokémon-ex from the EX series.

Entei and Raikou LEGEND is a Fire and Lightning dual-type Pokémon and has 140 HP, which is lower than the other two LEGEND cards in this set - Raikou and Suicune LEGEND as well as Suicune and Entei LEGEND, which both have 160 HP. Its free retreat cost does help make this card better, compared to the other two LEGENDs which both have a one colourless energy retreat cost. It has a double weakness to Water-types as well as Fighting-types. That means, if there is a dual-type Fighting and Water type, its attacks would do four times the damage to E&R LEGEND (none so far, not that I believe.) E&R LEGEND also has no resistance, which is common for LEGEND cards.

E&R LEGEND has two attacks. The first one, Detonation Spin, does a powerhouse 90 damage for just a Fire and Colourless Energy. The downside is that you must discard one fire energy, which, if you have Typhlosion Prime (HGSS 110), can quickly be charged up again without much worry. Its second attack, called Thunder Fall, requires a Lightning and Colourless energy. You must discard all energy attached to E&R LEGEND for this attack though, so I wouldn't stack energies on it. It does 80 damage to all Pokémon in play that has Poké-Powers - including your own!!! So, that means it hits Kingdra Prime, Magnezone Prime, Typhlosion Prime, Meganium Prime, Celebi Prime (OHKO!) just to name a few. Poké-Bodies are safe though. If you are going to use this LEGEND card (it hasn't seen much play though) it'll be beneficial to use Detonation Spin instead of Thunder Fall, unless you don't have any Pokémon in play with Poké-Powers. Yes, it's quite a powerhouse!

The artwork is stunning, like all the LEGEND cards.

Overall, I'd rate this card 4.5/5 because of its OK HP, free retreat cost, and two powerhouse attacks. It only needs two energy to be active! The only drawback is that the attack hits all Pokémon with Poké-Powers, even your own (however, the new Pokémon from Black and White have Abilities, which are safe from this attack!!). Its weakness to two popular types right now is also a drawback. But overall, it's a great card and I'm surprised it hasn't seen too much play.